• dev:mobile 2014

    22ndMay2014Gothenburg


  • Discover New Ideas

    Find The Best Solutions
    From People Who Share Same Interests.

About

One Day of Inspiration!

May 2014, Gothenburg

It is arranged by the community for the community and is free to attend!

The Vision

To create a Regional Knowledge Sharing Initiative where mobile developers can learn, share and create new business opportunities.

Program

Awesome program with 15 sessions + keynote presented by your community heroes!

Checkout the program and the presenting heroes

Sponsors

We believe that learning new things should be affordable. All costs are covered by our sponsors, making dev:mobile free to attend!
Please contact info@devmobile.se for enquiries about sponsoring.

dev:mobile is free to attend

There is only 400 tickets, make sure to register early!

Register Now

Schedule

Registration

Opening Keynote

Getting people to do what they really want but can not be bothered

Kongressalen

Ola Janson
The concept of gamification has recently gone from an interesting newcomer to a platitude. How do you actually gamify an app? What is the difference between a game and a gamified service? Is it just badges, points and leaderboards? What sets the requirements for UX, development models and procedures when developing apps and other digital services? Ola Janson, creative director at Awesome Gamification with several years of experience Gamfication explains why and when it is appropriate to use games and game mechanics as a tool to create long-term commitment by enhancing experiences and meaningful choices.

Ola Janson, Awesome Group

Who are the winners and where do we go from here?

Kongressalen

Conny Svensson
The PC era is behind us, Microsoft was the clear winner. But how about the new “Post-PC” era, who is the winner, or maybe we can have many winners? Google as the market-share leader in the form of Android, or Apple as the profit-share leader, the mighty Samsung which seems unstoppable or is Microsoft finally turning around and taking back the enterprise in the mobile space. It’s still early on in this fight for dominance, and the weapons are manifold: patents, marketing, tech specs, FUD, eco-systems, cloud, AI, customer data, apps and of course money. And what is the next big thing? The smartphones and tablets was just the beginning, will wearables and IoT be the next step, how about robotics? And how long until we reach the singularity? Many questions, hopefully some answers or at least a discussion about the current state and a possible future.

Conny Svensson, CGI

Boost your Android development!

Asperö

Richard Davison
There is a widely held belief in the mobile ecosystem that app developers and designers should build for iOS first. But over time, the odds have been changing – competition in the app market has become extremely intense, making it harder for new apps to succeed, and Android devices are constantly increasing i popularity. With Java and XML as main building blocks, Android is very attractive in the developer community. But being used to iOS or web development, there are quite a few things to consider to make an app a great, responsive experience for the end user. Fortunately, there are a number of libraries and tools available that can save you many hours of headache. But not everything is solved by using an external library. There is also some simple code/design tips and tricks to help keeping your app fresh and responsive. We got you covered! This presentation will cover: Android Design principles and tips How to speed up your IDE/Emulator to decrease build time and deployment Smart libs to tackle well known cumbersome actions How to keep your UI smooth as butter, what operations are expensive Optimize for tablet without writing any extra code

Richard Davison, CGI

What’s new in the Windows Phone developer platform

Ellös

Johan Lindfors
Join us for an overview of what’s new in Windows Phone development.

Johan Lindfors (Coderox) and Peter Bryntesson (Microsoft)

The Future of App Discovery

Kongressalen

Jonatan Redvik
There's a million apps in Apple App Store and Google Play and 70% are hardly every used. Discovery of apps is one of the app eco systems hottest topics. This presentation shows examples of how developers, enterprise and brands around the world solve this problem in various ways.

Jonatan Redvik, Appland

Build, Run and Manage Cross-Platform Apps with a Mobile Application Platform

Asperö

Lars-Olof Allerhed
This session will show developers how to build Mobile Apps with the Worklight Platform. You will learn how to build Mobile Apps that target multiple Mobile platforms. You will learn how to build secure Hybrid applications that can make use of device features, handle different form factors, and provide back end integration. You will also learn how to use toolkits like the Dojo Mobile to provide a Native look and feel.

Lars-Olof Allerhed, IBM MobileFirst Europe

Cross-platform development with Xamarin

Ellös

Peter Bryntesson
Join us for an action-packed session where we build an app in .NET and port it to Windows, Windows Phone, Android and iOS, using Xamarin.

Johan Lindfors (Coderox) and Peter Bryntesson (Microsoft)

PAUS

Hyperloop

Kongressalen

Conny Svensson
Hyperloop is not only a super cool high speed tube drive train by Elon Musk. It’s also a new exciting compiler from Appcelerator. Appcelerator is known for their cross-platform product Titanium. Hyperloop lets you write your apps in JavaScript and compiles it into optimized native code, you can even call native SDKs on the supported platforms (Android, iOS, Windows 8 and Windows Phone 8). This makes it conceptually close to Xamarin but the additional benefit of having Titanium’s cross-platform API on top of it so you can write cross-platform UI code. The compiler is part of Ti.Next the complete re-envisioning of the Titanium platform. But you can already start playing with this new cool technology as Hyperloop is open sourced on github. Com and hear more about it and see it in action!

Conny Svensson, CGI

Client and cloud game development with Javascript

Asperö

Johan Lindfors
Leveraging your skills in Javascript you can target both the cloud based infrastructure and various client environments, even with games. In this session we will demonstrate building a game on both Windows 8.1 and Windows Phone leveraging Windows Azure as the backend, all written in Javascript and related technologies.

Johan Lindfors (Coderox) and Peter Bryntesson (Microsoft)

Demystifying OpenGL ES for iOS

Ellös

David Rönnqvist
The step from 2D to 3D graphics can be very steep and getting started can be challenging, even for an experienced Cocoa developer. There is a lot of new concepts and new low-level API to learn and until you get over the first hurdles, it can feel strange, daunting, and mysterious. But it's not all bad. The programmable pipeline in OpenGL ES 2 & 3 is extremely powerful and flexible with its rendering. The tools that have been introduced in recent years allow you to dig deep when debugging your graphics code to make it work and when profiling and analyzing your code to make it go fast. The GLKit framework helps you with setup code, uses standard UIKit design patterns to make your code fit in with the rest of the app and manages the rendering loop so that you can focus on the actual rendering code. This talks aims to take you past the initial hurdles, and walk you through the process of rendering and shading 3D objects, both in concept and in practice.

David Rönnqvist, Skype

Top 5 mistakes Enterprise developers make when going mobile

Kongressalen

Stephen Ball
Every developer must go mobile! Even mission critical desktop apps and large-scale enterprise systems extend their reach with on-the-go mobile app versions. You too can create an awesome mobile user experience for your app and we've prepared a list of 5 common mistakes that developers make when going mobile - and how you can avoid them!

Stephen Ball, Embarcadero

Developing on the Chromecast – from streaming to gaming

Asperö

Erik Lupander
Google's little HDMI-device is capable of so much more than just extending YouTube and NetFlix onto the big screen. In this talk the programming model and ecosystem of the Chromecast will be explored in a variety of use cases ranging from basic video streaming to social gaming. While this talk will have an emphasis on the Android platform for so called "Sender"-applications, much of the general guidelines and mechanics involved are generic and applies to iOS and Chrome as well.

Erik Lupander, Squeed

Put Mobile First with the IBM Mobile Application Development Lifecycle

Ellös

Michael Lackerbauer
Mobile has some unique challenges. You need to connect mobile employees, partners and customers to the back office systems, data and networks in a trusted and secure manner. You have to deliver timely mobile apps within a highly fragmented environment with multitudes of devices, platforms and networks. You have faster, more iterative mobile development lifecycles. All the while, you need to engage mobile customers, partners and employees with richer, more connected mobile applications that let them take action whenever and where ever they are. Come see how you can take your enterprise mobile with the IBM mobile application development lifecycle, which codifies a set of best practices for mobile project teams. This aspirational framework introduces a way of thinking about continuous development of mobile apps; applying the same discipline to this lifecycle as you do any business-critical process

Michael Lackerbauer, IBM MobileFirst

The end of In-App Billing fragmentation

Kongressalen

Henrik Lewander
One Platform Foundation is an open initiative from third party app stores to help developers engage more users. The flagship product is the Open In-App Billing SDK. Integrate only one Open Source SDK and get access to Appland, Google Play, Amazon and many other stores without even recompiling. There is also a free Unity plugin that works with Apple App Store. Find out how to integrate it and why companies like Gameloft has already implemented it!

Henrik Lewander, Appland

Addressing the Challenges of Mobile Application Testing

Asperö

Lars-Olof Allerhed
In today's market, mobile applications represent the new face of your company. They drive the customer's perception of your business and are key to brand loyalty. In conjunction with this, consumer expectations of mobile application quality are higher than ever, and delivering an application with poor quality is something you simply can't afford. In this session, we will examine many facets of mobile application testing -- manual testing, automated functional testing, performance testing, test management, and team collaboration -- and provide insights on the state of the industry, challenges you may face, and potential solutions to those challenges.

Lars-Olof Allerhed, IBM MobileFirst Europe

Cross Platform Secure Database Storage for Mobile & Desktop

Ellös

Stephen Ball
The growth areas for mobile projects are currently around B2B (business to business) and B2C (business to consumer) applications. A big part of mobilizing a work force includes ensuring they have access to the data they need anywhere; which may not be as simple as you first think! In additional to technical challenges, mobilizing a data force brings up additional challenges and risks, including multi-million dollar fines, but also opportunities to you as app developers to position you products in a way to make you stand out from the crowd.

Stephen Ball, Alfasoft

THE END

Speakers

Learn From These Great Folks

The heroes

Erik Lupander

Senior Consultant at Squeed

Erik är en erfaren systemutvecklare med mångårig erfarenhet av utveckling i både stora internationella projekt och enskild utveckling direkt mot kund.

Ola Janson

Ola Janson

Creative Director, Awesome Gamification

Ola Janson is one of the pioneers of Gamification in Scandinavia and has extensive experience in both game development and the use of game theory in ordinary business environmenst. Ola is a respected lecturer, has among other things worked as an digital strategist, game designer and as an educator in motivation, project management and game theory.

Richard Davison

Richard Davison

Developer Mobility, CGI

Richard is an passionate mobile application developer with many years experience of development in both a native and cross-flatform environment. and a special heart for Android development and design.

Johan Lindfors

Johan Lindfors

Founder Coderox

Johan Lindfors has been working with Windows Phone and Windows 8 since the beginning and are often speaking about the platforms at various events. Johan has founded the company Coderox, currently entirely focused on the Windows platform with various customers and engagements, with technologies spanning DirectX and C++, XAML and C# and HTML5 and Javascript. Before Coderox, he worked at Microsoft for almost 13 years, and have also been the head of development at Infozone.

Peter Bryntesson

Peter Bryntesson

Technical Evangelist at Microsoft

Peter Bryntesson works with Windows 8 and Windows Phone apps in his role as Technical Evangelist at Microsoft. Before that he has 20+ years experience working in C++, Windows, C# and .NET mainly focusing on real-time trading systems.

Jonatan Redvik

Jonatan Redvik

Chief Executive Officer and Director, Appland AB

Jonatan is a software guy at heart with 15 years leader experience in the ICT arena. CEO and Founder of Appland and works today mainly with developing countries in South East Asia, Middle East, Africa and Latin America.

Conny Svensson

Conny Svensson

Managing Architect and Strategist Mobility at CGI

Conny works as a solution architect and strategist in the mobility area at CGI, where he also manages a team of mobile developers. With almost 20 years in the IT-business, he’s been part of the rise of the internet and can now see a similar pattern in the mobility industry. Conny is a popular speaker with a holistic and pragmatic approach to each subject of interest.

Henrik Lewander

Henrik Lewander

CTO & Co-founder of Appland

Henrik spent more than 10 years developing and managing project for Ericsson, Volvo and other companies notably the Volvo Dynamic Steering (the product in the Volvo Van Damme commercial). He then went on to design the global Appland App Store Cloud Platform and building a company around it.

David Rönnqvist

David Rönnqvist

iOS developer, Skype

I'm an iOS developer from Stockholm with a strong passion for graphics and animations. I run a technical blog about Mac and iOS development where I share my passion for graphics, animations, and other programing topics. I am currently writing an interactive book about a 3D graphics framework for OS X called Scene Kit, which I'm hoping to release early this summer. I also spend some of of my time answering questions on Stack Overflow and have recently started out to help co-organize CocoaHeads Stockholm.

Lars-Olof Allerhed

Lars-Olof Allerhed

IBM Worldwide Mobile Evangelist and CTO for IBM MobileFirst in Europe

In this role, he has the opportunity to meet with executives and business managers who have an interest in leveraging IBM mobile solutions in their organizations. Lars-Olof brings a wealth of experience from the Mobile Industry where he has server as the CTO for one of IBM largest Telco client for many years as well as working with emerging technologies with in IBM since 2001. The conversation Lars-Olof has had with Business Executives over the years has given him broad exposure and insight in to the practical and business relevant impact of using Mobile Solutions.

Stephen Ball

Stephen Ball

Associate Product Manager for InterBase

Stephen has led development teams commercially for over a decade within the UK and across Europe working with a range of blue chip companies including Hilton, American Express, Fitness First, Virgin Active; Stephen is a Charted IT Professional, a Senior Technical Sales Consultant (RAD) and the Associate Product Manager for InterBase, a product he has used commercially throughout his career. He is regularly speaking across EMEA and can be contacted via twitter or his blog.

Michael Lackerbauer

Michael Lackerbauer

Senior Architect at IBM MobileFirst

Venue

Conference Will Be Held At

Folkets Hus, Järntorget

The conference sessions will be held in Kongressalen, Asperö and Ellös

Getting Here

Taxi

Take a taxi to Folkets Hus, Järntorget. Travel time from city center is a few minutes and about 30 minutes from Landvetter Airport.

By Car

When arriving to Järntorget there are several places to park your car. Major credit cards are accepted.

Tram

Take tram 1, 3, 9, 11 or bus 60 from Drottningstorget by the central station. Travel time is about 10 minutes.

Sponsors

Sponsorship plays a major role in the success of this event

We believe that learning new things should be affordable. As the conference is free to attend all costs are covered by sponsors.

The last two years we have attracted 400+ attendees!

Please contact info@devmobile.se for enquiries about sponsoring.

Sponsors

Collaborators

Contact

Get in touch